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Level (video gaming) : ウィキペディア英語版 | Level (video gaming)
A level, map, area, stage, world, rack, board, zone, or phase in a video game is the total space available to the player during the course of completing a discrete objective. The term "level" can also refer to difficulty level, as in a degree of difficulty.〔McGuire, Jenkins 2009, p. 104〕 == History ==
The use of levels in video games dates back to Namco's shoot 'em up ''Galaxian'', released in 1979 during the golden age of video arcade games. The term ''level'' used during this era of arcade video games represented a difficulty phase or defined section of a given game, as in ''Galaga'' (stage 2) or ''Dungeon''. Another early example of the term "level" is from early role-playing games, where it referred to level of a dungeon—the setting most such games were played in. Players would begin at the bottom (level 1), and proceed through increasingly numbered levels (of increasing difficulty) until they reached their freedom at the top, or they would start at the top (which would also be level 1), and proceed through increasingly numbered (and difficult) levels until they reached the treasure at the bottom.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Level (video gaming)」の詳細全文を読む
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